A Super Hindi 10 Fonts Colours

Top 10 trending tattoos in India. The vibrant colours on the butterfly wings are eye-catching and soul soothing. (Source: Tenzin/Hawk Tattoos). Super Blood Wolf. Archive of freely downloadable fonts. Browse by alphabetical listing, by style, by author or by popularity.

Video Graphics Array
Release date1986; 33 years ago
Cards
Entry-level
  • Chips and Technologies 82c441
  • Video-7 VEGA Deluxe
  • ATI Graphics Solution Plus
  • Matrox MAGIC RGB
  • Plantronics Colorplus
  • Paradise Systems PEGA 1
  • Tseng Labs ET3000
  • Cirrus Logic CL-GD400s
Mid-range
  • Paradise Systems PEGA 1a
  • S3 Vision
  • Cirrus Logic CL-GD500s
High-end
  • Paradise Systems PEGA 2a
  • Tseng Labs ET6000
  • Cirrus Logic CL-GD5000s
History
PredecessorEnhanced Graphics Adapter
Successor

Video Graphics Array (VGA) is a graphics standard for video display controller first introduced with the IBM PS/2 line of computers in 1987,[1][2] following CGA and EGA introduced in earlier IBM personal computers. Through widespread adoption, the term has also come to mean either an analog computer display standard, the 15-pin D-subminiatureVGA connector, or the 640×480 resolution characteristic of the VGA hardware.

VGA was the last IBM graphics standard to which the majority of PC clone manufacturers conformed, making it the lowest common denominator that virtually all post-1990 PC graphics hardware can be expected to implement. It was officially followed by IBM's Extended Graphics Array (XGA) standard but instead was effectively superseded by numerous slightly different extensions to VGA made by clone manufacturers, collectively known as Super VGA.

Today, the VGA analog interface is used for high-definition video, including resolutions of 1080p and higher. While the transmission bandwidth of VGA is high enough to support even higher resolution playback, there can be picture quality degradation depending on cable quality and length. How discernible this degradation depends on the individual's eyesight and the display, though it is more noticeable when switching to and from digital inputs like HDMI, DVI or DisplayPort.

  • 1Output capabilities
  • 2Technical details
  • 6Successors

Output capabilities[edit]

The VGA supports both All Points Addressable graphics modes and alphanumeric text modes.

Standard graphics modes[edit]

Standard graphics modes are:

  • 640×480 in 16 colors or monochrome[3] (the latter matching IBM's lesser Multi-Color Graphics Array standard)
  • 640×350 or 640×200 in 16 colors or monochrome (EGA compatibility mode)
  • 320×200 in 4 or 16 colors
  • 320×200 in 256 colors (Mode 13h)

The 640×480 16-color and 320×200 256-color modes had fully redefinable palettes, with each entry selectable from within an 18-bit (262,144-color) RGB table, although the high resolution mode is most commonly familiar from its use with a fixed palette under Microsoft Windows. The other color modes defaulted to standard EGA or CGA compatible palettes (including the ability for programs to redefine the 16-color EGA palette from a master 64-color table), but could still be redefined if desired using VGA-specific programming.

Higher-resolution and other display modes[edit]

Higher-resolution and other display modes are also achievable, even with standard cards and most standard monitors – on the whole, a typical VGA system can produce displays with any combination of:

  • 512 to 800 pixels wide, in 16 colors (including 640, 704, 720, 736, 768..), or
  • 256 to 400 pixels wide, in 256 colors (including 320, 360, 384..)

with heights of:

  • 200, or 350 to 410 lines (including 400-line) at 70 Hz refresh rate, or
  • 224 to 256, or 448 to 512 lines (including 240 or 480-line) at 60 Hz refresh rate
  • 512 to 600 lines at reduced vertical refresh rates (down to 50 Hz, and including e.g. 528, 544, 552, 560, 576-line), depending on individual monitor compatibility.

(175 to 205 line modes may be possible at 70 Hz, and 256 to 300 lines in the 50 to 60 Hz refresh rate range, as well as horizontal widths below 256/512, but these are of little practical use)

Download Lifetec Windows Drivers Free Driver Guide. Use the list below to find the correct Lifetec Windows driver. Il me manque un driver sur un lifetec 41700 sous xp controleur de masse. Mode d'emploi LIFETEC. Pour rechercher une notice, utilisez le moteur de recherche en haut de page. On vous donne toutes les explications dans le mode d'emploi pour. Drivers lifetec lt 41700 kirkey seats. Find Kirkey 41 Series Aluminum Pro Street Drag Seats 41700 and get Free Shipping on Orders Over $99 at Summit Racing! Kirkey 41 Series Pro Street Drag seats are.

For example, high resolution modes with square pixels are available at 768×576 or 704×528 in 16 colors, or medium-low resolution at 320×240 with 256 colors; alternatively, extended resolution is available with 'fat' pixels and 256 colors using, e.g. 400×600 (50 Hz) or 360×480 (60 Hz), and 'thin' pixels, 16 colors and the 70 Hz refresh rate with e.g. 736×410 mode.

'Narrow' modes such as 256×224 tend to preserve the same pixel ratio as in e.g. 320×240 mode unless the monitor is adjusted to stretch the image out to fill the screen, as they are derived simply by masking down the wider mode instead of altering pixel or line timings, but can be useful for reducing memory requirements and pixel addressing calculations for arcade game conversions or console emulators.

Standard text modes[edit]

Standard text modes:

Hindi Fonts For Windows 10

  • 80×25 character display, rendered with a 9×16 pixel font, with an effective resolution of 720×400 in either 16 colors or monochrome, the latter being compatible with legacy MDA-based applications.[4]
  • 40×25, using the same font grid, for an effective resolution of 360×400
  • 80×43 or 80×50 (8×8 font grid) in 16-colors, with an effective resolution of 640×344 (EGA-compatible) or 640×400 pixels.

As with the pixel-based graphics modes, additional text modes are technically possible (as VGA resolution settings are notionally calculated from character-grid dimensions) with an overall maximum of about 100×80 cells and an active area spanning about 88×64 cells, but these are rarely used as it usually makes much more sense to just use a graphics mode – with a small, perhaps proportional font – if a larger text display is required. One variant that is sometimes seen is 80×30 or 80×60, using an 8×16 or 8×8 font and an effective 640×480 pixel display, which trades use of the more flickery 60 Hz mode for an additional 5 or 10 lines of text and square character blocks (or, at 80×30, square half-blocks).

Technical details[edit]

Circuitry design[edit]

VGA section on the motherboard in IBM PS/55
VGA compared to other standard resolutions

VGA is referred to as an 'Array' instead of an 'adapter' because it was implemented from the start as a single chip – an application-specific integrated circuit (ASIC) which replaced both the Motorola 6845 video address generator and the dozens of discrete logic chips that covered the full-length ISA boards of the MDA and CGA. More directly, it replaced the five custom LSIs (including a custom replacement for the 6845) and many discrete logic chips on the EGA board. Its single-chip implementation allowed the VGA to be placed directly on a PC′s motherboard with a minimum of difficulty, which in turn increased the reliability of the video subsystem by reducing the number of component connections, since the VGA required only video memory, timing crystals and an external RAMDAC.[5] As a result, the first IBM PS/2 models were equipped with VGA on the motherboard, in contrast to all of the 'family one' IBM PC desktop models – the PC, PC/XT, and PC AT – which required a display adapter installed in a slot in order to connect a monitor.

Specifications[edit]

The original VGA specifications are as follows (supporting e.g. no hardware sprites):

  • 256 KB Video RAM (The very first cards could be ordered with 64 KB or 128 KB of RAM, at the cost of losing some or all high-resolution 16-color modes.)
  • 16-color and 256-color paletted display modes.
  • 262,144-color global palette(6 bits, and therefore 64 possible levels, for each of the red, green, and blue channels via the RAMDAC)
  • Selectable 25.175 MHz[6] or 28.322 MHz master pixel clock
  • Usual line rate fixed at 31.46875 kHz
  • Maximum of 800 horizontal pixels[7]
  • Maximum of 600 lines[7]
  • Refresh rates at up to 70 Hz[8]
  • Vertical blank interrupt(Not all clone cards support this.)
  • Planar mode: up to 16 colors (4 bit planes)
  • Packed-pixel mode: 256 colors (Mode 13h)
  • Hardware smooth scrolling support
  • No Blitter, but supports very fast data transfers via 'VGA latch' registers
  • Some 'Raster Ops' support
  • Split screen support
  • 0.7 Vpeak-to-peak[9]
  • 75 ohm double-terminated impedance (18.7 mA, 13 mW)

As well as the standard modes, VGA can be configured to emulate many of the modes of its predecessors (EGA, CGA, and MDA), including their reduced global color palettes (with particular pre-set colors chosen from the VGA palette for text and 4- or 16-color, 200-line modes) and coarser text font grids. Compatibility is almost full at BIOS level, but even at register level, a very high value of compatibility is reached. VGA is not directly compatible with the special IBM PCjr or HGC video modes, despite having sufficient resolution, color, refresh rate and memory capabilities; any emulation of these modes has to be performed in software instead.

Signal timings[edit]

The intended standard value for the horizontal frequency of VGA is exactly double the value used in the NTSC-M video system, as this made it much easier to offer optional TV-out solutions or external VGA-to-TV converter boxes at the time of VGA's development, a technique proposed by Zia Shlaimoun; it is also at least nominally twice that of CGA, which itself used broadcast-frequency monitors, essentially tunerless televisions with more direct signal inputs. The formula for the VGA horizontal frequency is thus (60 ÷ 1001) × 525 kHz = 4500 ÷ 143 kHz ≈ 31.4685 kHz, obtained in practice by the method common to all raster-based computer graphics of using a particular crystal oscillator or PLL frequency for the pixel clock and deriving all other horizontal and vertical frequencies by integer division. In this case, a 25.175 MHz or 28.322 MHz pixel clock, counting 800 or 900 pixels per line, arriving at 31.46875 or 31.46889 kHz (and from there, 525 or 449 lines to arrive at 59.94 Hz or 70.09 Hz); the tiny mismatch (7 to 12ppm) is easily accounted for by, and is well within the limits of the retrace synchronisation system. In fact, CGA itself was further adrift (as it could only scan 262 lines per progressive frame, instead of 262.5 to match NTSC's interlaced nature), and the limited precision of quartz oscillators - and their tendency to drift slightly with temperature and supply voltage - means real cards will have slightly higher or lower frequencies whose variance vs the nominal figures can easily exceed the inherent mismatch.

All derived VGA timings (i.e. those which still use the master 25.175 and 28.322 MHz crystals and, to a lesser extent, the nominal 31.469 kHz line rate) can be varied widely by software that bypasses the VGA firmware interface and communicates directly with the VGA hardware, as many MS-DOS based games did. However, only the standard modes, or modes that at least use almost exactly the same H-sync and V-sync timings as one of the standard modes, can be expected to work with the original late-1980s and early-1990s VGA monitors. The use of other timings may in fact damage such monitors and thus was usually avoided by software publishers. Third-party 'multisync' CRT monitors were usually much more flexible, and in combination with 'super EGA', VGA, and later SVGA graphics cards using extended modes, could display a much wider range of resolutions and refresh rates at wholly arbitrary sync frequencies and pixel clock rates (within a particular lower/upper range, depending on model, typically encompassing a range spanning CGA's 15.7 kHz to SVGA and XGA's 36 kHz at a minimum, and including the 18.4, 21.8, 24.8 and 31.5 kHz of MDA/Hercules, EGA, '25kHz medium resolution' (a standard popularised by several Japanese domestic-market computers) and VGA along the way), commonly reaching 640x400 thru 720x480 (at 56 thru 72 Hz), 752x410, 800x560 and 800x600 as standard or near-standard settings.

For the most common VGA mode (640×480 '60 Hz' non-interlaced), the horizontal timings are:[10][11]

ParameterValueUnit
Pixel clock frequency25.175MHz[12]
Horizontal frequency31.469kHz
Horizontal pixels640
Horizontal sync polarityNegative
Total time for each line31.778µs
Front porch (A)0.636µs
Sync pulse length (B)3.813µs
Back porch (C)1.907µs
Active video (D)25.422µs

(Total horizontal sync and blanking time = 6.356 µs; equivalent to pixel widths of A = 16, B = 96, C = 48, D = 640 and each complete line = 800)

VGA horizontal timings for 640×480

NB. The same general layout applies, merely at a lower frequency, for the vertical timings.

These timings are the same in the higher frequency mode, but all pixel counts are correspondingly multiplied by 9/8ths – thus, 720 active pixels, 900 total per line, and a 54 pixel back porch.

The vertical timings are:

ParameterValueUnit
Vertical lines480
Vertical sync polarityNegative
Vertical frequency59.94Hz
Total time for each frame16.683ms
Front porch (A)0.318ms
Sync pulse length (B)0.064ms
Back porch (C)1.048ms
Active video (D)15.253ms

(Total vertical sync and blanking time 1.43 ms; equivalent to line periods of A = 10, B = 2, C = 33, D = 480 and each complete frame = 525)

These timings are somewhat altered in '70Hz' mode, as although it uses the same line rate, its frame rate is not quite exactly 7/6ths that of '60 Hz', despite 525 dividing cleanly into 7 – and, of course, 480/400 is itself a larger 6:5 ratio. Instead, it compromises on a 449-line frame (instead of the expected 450), with the back porch extended to 34 lines, and the front porch to 13, with an unaltered 2-line sync pulse – and the active image taking up 89% of the total scan period rather than 91%. The monitor is triggered into synchronising at the higher frame scan rate (and, with digital displays such as LCDs, the higher horizontal pixel density) by use of a positive-polarity VSync pulse, versus the negative pulse of 60 Hz mode.

Depending on manufacturer, the exact details of active period and front/back porch widths, particularly in the horizontal domain, may vary slightly. This does not usually cause a problem as the porches are merely intended to act as blanked-video buffers offering a little overscan space between the active area and the sync pulse (which triggers, in traditional CRT monitors, the phosphor beam deflection 'flyback' to the upper or left hand side of the tube) and thus can be safely overrun into by a certain amount when everything else is operating correctly. The relationship between the front and back porches can also be altered within certain limits, which makes possible special features such as software-based image alignment with certain graphics cards (centering the image within the monitor frame by adjusting the location of the active screen area between the horizontal and vertical porches, rather than relying wholly upon the adjustment range offered by the monitor's own controls which can sometimes be less than satisfactory).

This buffer zone is typically what is exploited to achieve higher active resolutions in the various custom screen modes, by deliberately reducing porch widths and using the freed-up scan time for active pixels instead. This technique can achieve an absolute maximum of 704 pixels horizontally in 25 MHz mode and 792 at 28 MHz without altering the actual sync width (in real-world cases, e.g. with 800 pixel wide mode, the sync pulse would be shortened and a small porch area left in place to prevent obvious visual artefacting), and as much as 523 or 447 lines at the standard 60 and 70 Hz refresh rates (again, it is usually necessary to leave SOME porch lines intact, hence the usual maximum of 410 or 512 lines at these rates, and the 50 Hz maximum being 600 lines rather than 626). Conveniently, the practical limits of these techniques are not quite high enough to overflow the available memory capacity of typical 256 KB cards (800×600 consuming 235 KB, and even the theoretical 832×624 requiring 'only' 254 KB), so the only concerns remain those of monitor compatibility.

Fonts

Typical uses of selected modes[edit]

640×400 @ 70 Hz is traditionally the video mode used for booting most VGA-compatible x86personal computers[13] which show a graphical boot screen (text-mode boot uses 720×400 @ 70 Hz). This convention has been eroded in recent years, however, with POST and BIOS screens moving to higher, and often automatically adapted resolutions dependent on the connected monitor (800x600 as a minimum, but 1024x768, 1280x800, 1440x900 and 1920x1080 are not unknown), taking advantage of EDID data and vector or other resizable graphics, along with use of PS/2 or USB mouse detection instead of relying on keyboard alone, to provide a visual experience much closer to that of a fully booted operating system. Should the detection fail, however, or the user cancel the high-quality graphics (either temporarily with a keyboard shortcut, or permanently via a BIOS setting), the old standard mode is generally reasserted.

640×480 @ 60 Hz is the default Windows graphics mode (usually with 16 colors),[13] up to Windows 2000. It remains an option in XP and later versions via the boot menu 'low resolution video' option and per-application compatibility mode settings, despite Windows now defaulting to 1024x768 (and then only when running the default universal video driver and/or unable to detect the connected display's native resolution) and generally not allowing any resolution below 800x600 to be set. The need for such a low-quality, universally compatible fallback has diminished since the turn of the millennium, as VGA-signalling-standard screens or adaptors unable to show anything beyond the original resolutions have become increasingly rare, and are now most likely to be employed for specialist uses by enthusiasts - for example, arcade cabinet gaming PC conversions, or driving pico-projectors from wearable computers - instead of blithely connected up as a main desktop display by an unsuspecting casual user; however, as it retains such niche utility, the ability to deliberately set it (and indexed 16 or 256 colour modes besides, instead of now-normal 16/24/32-bit direct colour), nowadays as a special rather than default mode, has been preserved.

320×200 @ 70 Hz is the most common mode for VGA-era PC games, using exactly the same timings as the 640×400 mode, but halving the pixel rate (and, in 256-color mode, doubling the bit-depth of each pixel) and displaying each line of pixels twice.

Real football 2010 multiplayer games Choose from our Real football 2010 multiplayer games. All games are listed in this genres and similar subgenres that are related to the category of Real football 2010 multiplayer games. Real football 2010 mtyplayer 320.

The actual timings vary slightly from the defined standard. For example, for 640×480 @ 60 Hz, a 25.17 µs active video time with a pixel frequency of 25.175 MHz gives 634 pixels, rather than the expected 640. Given the similarity of the frequency and line length, this may be due to typographical errors that were never detected or corrected; at the standard clock (equal to 39.722ns per pixel), the correct nominal active period should instead be 25.422µs. Otherwise, if the spec were true, that would imply a faster 39.328ns / 25.427 MHz dot clock. Further examination of the other timing details (e.g. checking if the line period/frequency and refresh rate are still correct, the total pixel or line count when active plus front/back porch and sync pulse times are added together) may better reveal where and how the discrepancy was introduced, as the master clock and fundamental dividers are well known and provide an easy reference to compare any other claim against.

Connectors[edit]

A D-SUB connector (better known as VGA connector)

VGA uses a DE-HD15 connector (often erroneously called 'DB-15', in confusion with the larger, lower density Joystick/MIDI connector found on most PC soundcards and some ATX panels). This connector fits on the mounting tab of an ISA expansion card.

VGA BNC connectors

An alternative method of connecting VGA devices that maintains very high signal quality even over extended cable runs is the BNC connector, typically used as a group of five connectors, one each for Red, Green, Blue, Horizontal Sync, and Vertical Sync. With BNC, the coaxial wires are fully shielded end-to-end and through the interconnect so that no crosstalk or external interference is possible, easily doubling standard VGA's maximum reliable distance of 15 metres, and reaching 40–50 metres with the aid of nothing more than a simple signal booster.

Dec 04, 2017  Feeding Frenzy Free Download. Feeding Frenzy Free Download PC Game setup in single direct link for Windows. It is an awesome Action And Arcade game. Feeding Frenzy PC Game Overview. Survival of the quickest, strongest, and biggest in the deep-seas! Feeding frenzy 3 free download - Feeding Frenzy, Feeding Frenzy 2 Deluxe, Super Fishy: feeding frenzy, and many more programs. Amazon Piranha Feeding Frenzy Free version. Feeding frenzy 4 free. download full version. Sep 19, 2017  Hard Drive: 500 MB free. Feeding Frenzy 2 free. download full PC Game. Click On Below Button Link To Feeding Frenzy 2 free. download full PC Game. It Is Full And Complete Game. Just Download, Run Setup And Install. No Need To Crack Or Serial Number Or Any Key. Start Playing After Installation.

However, BNC connectors are relatively large compared to the 15-pin D-shell, and some attention is needed - vs the insertion of that single plug - to ensure each cable goes to the correct socket; although the core RGB lines are coloured appropriately, the sync wires can be various arbitrary colours (yellow, grey, white, black) and although standards do exist for these it is often unclear which is the correct arrangement at the point of connection and it can become a process of elimination. Additionally, extra lines such as +5V DC and DDC / DDC2 signals are not supported using BNC connectors.

Beyond around 50 metres, or 30 metres without any active amplification, cable capacitance can become a problem for the analogue signals, noticeably reducing horizontal image resolution and causing poor sync. In these cases, other methods such as using 'SPI' digital codecs connected by shielded CAT5 network-grade cable, or even framegrabbing plus TCP/IP networking are employed to transmit the image long-distance, even though it may still travel the first and last few tens of centimetres as analogue VGA, or any of a variety of other standards that the codecs may support.

Standard text modes[edit]

The BIOS offers some text modes for a VGA adapter, which have 80×25, 40×25, 80×43 or 80×50 text grid. Each cell may choose from one of 16 available colors for its foreground and eight colors for the background; the eight background colors allowed are the ones without the high-intensity bit set. Each character may also be made to blink; all that are set to blink will blink in unison. The blinking option for the entire screen can be exchanged for the ability to use all 16 colors for background. All of these options are the same as those on the CGA adapter as introduced by IBM.

Like EGA, VGA supports having up to 512 different simultaneous characters on screen, albeit in only 8 foreground colors, by rededicating one color bit as the highest bit of the character number. The glyphs on 80×25 mode are normally made of 9×16 pixels. Users may define their own character set by loading a custom font onto the card. As character data is only eight bits wide on VGA, just as on all of its predecessors, there is usually a blank pixel column between any two horizontally adjacent glyphs. However, some characters are normally made nine bits wide by repeating their last column instead of inserting a blank column, especially those defining horizontally connected IBM box-drawing characters. This functionality is hard-wired to the character numbers C0hex to DFhex, where all horizontally connecting characters are found in code page 437 and its most common derivatives. The same column-repeating trick was already used on the older MDA hardware with its 9×14 pixel glyphs, but on VGA it can be turned off when loading a font in which those character numbers do not represent box drawing characters.[14][15]

Monochrome modes[edit]

VGA adapters usually support both monochrome and color modes, though the monochrome mode is almost never used, and support for the full set of MDA text mode attributes (intense, underline) is often missing. Black and white text on nearly all modern VGA adapters is drawn by using gray colored text on a black background in color mode. VGA monochrome monitors intended primarily for text were sold, but most of them will work at least adequately with a VGA adapter in color mode. Occasionally, a faulty connection between a modern monitor and video card will cause the VGA part of the card to detect the monitor as monochrome; this will cause the BIOS and initial boot sequence to appear in greyscale. Usually, once the video card's drivers are loaded (for example, by continuing to boot into the operating system), they will override this detection and the monitor will return to color.

Addressing details[edit]

Examples of VGA images in 640×480 with 16 colors and 320×200 with 256 colours (bottom). Dithering is used to mask color limitations.

The video memory of the VGA is mapped to the PC's memory via a window in the range between segments 0xA0000 and 0xBFFFF in the PC's real mode address space (A000:0000 and B000:FFFF in segment:offset notation). Typically, these starting segments are:

  • 0xA0000 for EGA/VGA graphics modes (64 KB)
  • 0xB0000 for monochrome text mode (32 KB)
  • 0xB8000 for color text mode and CGA-compatible graphics modes (32 KB)

Due to the use of different address mappings for different modes, it is possible to have a monochrome adapter (i.e. MDA or Hercules) and a color adapter such as the VGA, EGA, or CGA installed in the same machine. At the beginning of the 1980s, this was typically used to display Lotus 1-2-3 spreadsheets in high-resolution text on a monochrome display and associated graphics on a low-resolution CGA display simultaneously. Many programmers also used such a setup with the monochrome card displaying debugging information while a program ran in graphics mode on the other card. Several debuggers, like Borland's Turbo Debugger, D86 (by Alan J. Cox) and Microsoft's CodeView could work in a dual monitor setup. Either Turbo Debugger or CodeView could be used to debug Windows. There were also DOS device drivers such as ox.sys, which implemented a serial interface simulation on the monochrome display and, for example, allowed the user to receive crash messages from debugging versions of Windows without using an actual serial terminal. It is also possible to use the 'MODE MONO' command at the DOS prompt to redirect the output to the monochrome display. When a monochrome adapter was not present, it was possible to use the 0xB000–0xB7FF address space as additional memory for other programs (for example by adding the line 'DEVICE=EMM386.EXE I=B000-B7FF' into config.sys, this memory would be made available to programs that can be 'loaded high', that is loaded into high memory.)

Color palette[edit]

VGA 256 default color palette

The VGA color system is backward compatible with the EGA and CGA adapters, and adds another level of indirection to support 256 8-bit-colors.

CGA was able to display 16 fixed colors, and EGA extended this by using 16 palette registers, each containing a color value from a 64-color palette. The default EGA palette values were chosen to look like the CGA colors, but it's possible to remap each color. (Note: This works in graphics and text modes.) The signals from the EGA palette entries will drive a set of six signal lines on the EGA output, with two lines corresponding to one color (off, dark, normal and bright, for red, green and blue).

VGA further extends this scheme by adding 256 color registers, 3×6 bit each for a total of 262,144 colors to choose from. These color registers are by default set to match the 64 default EGA colors. The values from these registers drive a DAC, which in turn drives three signal lines, one for red, green and blue. (Because analog signals are used, a default VGA cable can carry a theoretically unlimited number of color values.)

Like EGA uses the CGA color value to address a palette entry, the VGA hardware will also use the palette entries not directly as signal levels but as indexes to the color registers. Therefore, in the 16-color modes, the color value from the RAM will reference a palette register and that palette register will select a color register. E.g. the default palette entry for brown (on CGA: 4 (red) + 2 (green)), contains 0x14 (dark green + normal red) on the EGA palette. The corresponding VGA color register 0x14 is preset to (42,21,0, or #aa5500, also and off cause brown).

In the 256-color modes, the palette registers are ignored and the DAC is set to combine four 2-bit color values, one from each plane, into the original 8-bit-value. The CPU interface combined the 4 planes in exactly the same way (a feature called 'chain-4') so that the pixel appeared to the CPU as a packed 8-bit value. This color number is exactly which color register is used. Since the colors 0 .. 15 are still supposed to result in the CGA colors, the color registers are not preset to contain the EGA palette; instead it contains the 16 CGA colors in the first entries. The other entries are 16 gray levels from black to white and 9 groups of 24 color values. The remaining 8 entries are black (see picture).[16]

CGAEGAVGARGBWebExample
0x00x00,0,00,0,0#000000black
0x10x10,0,420,0,170#0000AAblue
0x20x20,42,00,170,0#00AA00green
0x30x30,42,420,170,170#00AAAAcyan
0x40x442,0,0170,0,0#AA0000red
0x50x542,0,42170,0,170#AA00AAmagenta
0x60x1442,21,0170,85,0#AA5500brown
0x70x742,42,42170,170,170#AAAAAAgray
0x80x3821,21,2185,85,85#555555dark gray
0x90x3921,21,6385,85,255#5555FFbright blue
0xA0x3A21,63,2185,255,85#55FF55bright green
0xB0x3B21,63,6385,255,255#55FFFFbright cyan
0xC0x3C63,21,21255,85,85#FF5555bright red
0xD0X3D63,21,63255,85,255#FF55FFbright magenta
0xE0x3E63,63,21255,255,85#FFFF55yellow
0xF0x3F63,63,63255,255,255#FFFFFFwhite
Color values of VGA color palette in grayscale
0x000x010x020x030x040x050x060x070x080x090x0A0x0B0x0C0x0D0x0E0x0F
0x100x110x120x130x140x150x160x170x180x190x1A0x1B0x1C0x1D0x1E0x1F
0x200x210x220x230x240x250x260x270x280x290x2A0x2B0x2C0x2D0x2E0x2F
0x300x310x320x330x340x350x360x370x380x390x3A0x3B0x3C0x3D0x3E0x3F
Fonts

Programming[edit]

'Unchaining' the 256 KB VGA memory into four separate 'planes' makes VGA's 256 KB of RAM available in 256-color modes. There is a trade-off for extra complexity and performance loss in some types of graphics operations, but this is mitigated by other operations becoming faster in certain situations:

  • Single-color polygon filling could be accelerated due to the ability to set four pixels with a single write to the hardware.
  • The video adapter could assist in copying video RAM regions, which was sometimes faster than doing this with the relatively slow CPU-to-VGA interface.
  • The use of multiple video pages in hardware allowed double buffering, triple buffering or split screens, which, while available in VGA's 320×200 16-color mode, was not possible using stock Mode 13h.
  • Most particularly, several higher, arbitrary-resolution display modes were possible, all the way up to the programmable limit of 800×600 with 16 colors (or 400×600 with 256 colors), as well as other custom modes using unusual combinations of horizontal and vertical pixel counts in either color mode.

Software such as Fractint, Xlib and ColoRIX also supported tweaked 256-color modes on standard adaptors using freely-combinable widths of 256, 320, and 360 pixels and heights of 200, 240 and 256 (or 400, 480 and 512) lines, extending still further to 384 or 400 pixel columns and 576 or 600 (or 288, 300). However, 320×240 was the best known and most frequently used, as it offered a standard 40-column resolution and 4:3 aspect ratio with square pixels. '320×240×8' resolution was commonly called Mode X, the name used by Michael Abrash when he presented the resolution in Dr. Dobb's Journal.

The highest resolution modes were only used in special, opt-in cases rather than as standard, especially where high line counts were involved. Standard VGA monitors had a fixed line scan (H-scan) rate – 'multisync' monitors being, at the time, expensive exotica – and so the vertical/frame (V-scan) refresh rate had to be reduced in order to accommodate them, which increased visible flicker and thus eye strain. For example, the highest 800×600 mode, being otherwise based off the matching SVGA resolution (with 628 total lines), reduced the refresh rate from 60 Hz to about 50 Hz (and 832×624, the theoretical maximum resolution achievable with 256kb at 16 colors, would have reduced it to about 48 Hz, barely higher than the rate at which XGA monitors employed a double-frequency interlacing technique to mitigate full-frame flicker).

These modes were also outright incompatible with some monitors, producing display problems such as picture detail disappearing into overscan (especially in the horizontal dimension), vertical roll, poor horizontal sync or even a complete lack of picture depending on the exact mode attempted. Due to these potential issues, most VGA tweaks used in commercial products were limited to more standards-compliant, 'monitor-safe' combinations, such as 320×240 (square pixels, three video pages, 60 Hz), 320×400 (double resolution, two video pages, 70 Hz), and 360×480 (highest resolution compatible with both standard VGA monitors and cards, one video page, 60 Hz) in 256 colors, or double the H-rez in 16-color mode.

Hardware manufacturers[edit]

Several companies produced VGA compatible graphic board models.[17]

  • ATI: Graphics Solution Plus, Wonder series, Mach series
  • S3 Graphics: S3 911, 911A, 924, 801, 805, 805i, 928, 805p, 928p, S3 Vision series, S3 Trio series
  • Matrox: MAGIC RGB
  • Plantronics: Colorplus
  • Paradise Systems (defunct): PEGA 1, PEGA 1a, PEGA 2a
  • Tseng Labs: ET3000, ET4000, ET6000
  • Cirrus Logic: CL-GD400, CL-GD500 and CL-GD5000 series
  • Trident Microsystems: TVGA 8000 series, TVGA 9000 series, TGUI9000 series
  • Tamerack
  • Hualon
  • Cornerstone Imaging
  • Gemini (defunct)
  • Genoa (defunct)

Successors[edit]

Super VGA (SVGA)[edit]

Super VGA (SVGA) is a display standard developed in 1988, when NEC Home Electronics announced its creation of the Video Electronics Standards Association (VESA). The development of SVGA was led by NEC, along with other VESA members including ATI Technologies and Western Digital. SVGA enabled graphics display resolutions up to 800×600 pixels, 36% more than VGA's maximum resolution of 640×480 pixels.[18]

Extended Graphics Array (XGA)[edit]

Extended Graphics Array (XGA) is an IBM display standard introduced in 1990. Later it became the most common appellation of the 1024 × 768 pixels display resolution.

See also[edit]

  • AX-VGA [ja] (for Japanese AX architecture computers)

10 Fonts Colours

References[edit]

  1. ^Ken Polsson. 'Chronology of IBM Personal Computers'. Archived from the original on 2015-02-21. Retrieved 2015-01-28.
  2. ^'What is VGA (Video Graphics Array)?'. Retrieved 2018-08-13.
  3. ^Hinner, Martin. 'VGA Timings'. Archived from the original on 27 October 2012. Retrieved 7 November 2012.
  4. ^Abrash, Michael. 'How 360×480 in 256 color mode works'. Graphics Programming Black Book. Archived from the original on 23 April 2012. Retrieved 7 November 2012.
  5. ^Thompson, Stephen (1988). 'VGA ‒ Design choices for a new video subsystem'. IBM Systems Journal. IBM. 27 (2): 185‒197. doi:10.1147/sj.272.0185.
  6. ^'VGA Signal 640 x 480 @ 60 Hz Industry standard timing'.
  7. ^ abPS/2 Video Subsystem Technical Reference Manual 1992
  8. ^'VGA Signal timings'. Archived from the original on 2016-06-20.
  9. ^'VGA Electrical FAQ'. Archived from the original on 2016-04-29.
  10. ^'Javier Valcarce VGA timings page'. Archived from the original on 2015-01-02.
  11. ^HP D1194A Super VGA Display & HP D1195A Erognomic Super VGA Display Installation Guide, Hewlett Packard
  12. ^Article 'Re: VGA specifications ,where ?' posted 19 November 1997 to sci.electronics.design newsgroup by Jeroen Stessen
  13. ^ ab'ePanorama.net - Circuits'. Archived from the original on 2009-02-27. 090425 epanorama.net
  14. ^J. D. Neal (1998). 'Hardware Level VGA and SVGA Video Programming Information'. FreeVGA Project. Archived from the original on 2010-09-01. Retrieved 2010-11-18.
  15. ^Innocenti Maresin. 'VGA console basics and Linux console-tools, VGA-compatible text screen features and restrictions'. Archived from the original on 2012-01-06. Retrieved 2010-11-18.
  16. ^Uphoff, Matthias (1990). Die Programmierung der EGA/VGA Grafikkarte; ISBN3-89319-274-3; this whole section was learned from this book
  17. ^'The History of the Modern Graphics Processor'. techspot.com. Archived from the original on 29 March 2016. Retrieved 6 May 2018.
  18. ^Brownstein, Mark (November 14, 1988). 'NEC Forms Video Standards Group'. InfoWorld. 10 (46). p. 3. ISSN0199-6649. Retrieved May 27, 2016.

Further reading[edit]

  • J. D. Neal (1997). 'VGA Chipset Reference'. Hardware Level VGA and SVGA Video Programming Information Page.
  • Jordan Brown and John Kingman (6 May 1996). 'CHRP VGA Display Device Binding to IEEE 1275–1994 Standard for Boot (Initialization, Configuration) Firmware'. . 1.0. Archived from the original on 9 September 2006. Retrieved 22 June 2006.
  • Hinner. 'VGA Interface and video signal documents'. Signal Level VGA and SVGA Video Information Page.
  • 'IBM VGA Technical Reference Manual'(PDF). This is the original IBM reference. The document provides good overview of VGA functionality and is fairly complete, including a detailed description of standard BIOS modes and some programming techniques.

External links[edit]

Wikimedia Commons has media related to VGA.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Video_Graphics_Array&oldid=912763266'
Super Hindi Font in title
Advertisement
More by: relevance | popularity | freeware | mobile | title

1

Hindi Unicode Converter
Unicode converter adept at converting Shusha or kruti font to mangal (Unicode). Tool effortlessly converts kruti to mangal, kruti to Shusha, Shusha to Unicode, Shusha to kruti. Tool provides the user with the option to leave out English text. This is ..
Size: 1.3 MB, Price: USD $34.00, EUR 26 , License: Shareware, Author: WinTech Soft (wintechsoft.com)

2

Hindi Jokes
Jokes in Hindi. We bring jokes for you in Hindifont. Jokes play an important role in making our day-to-day life stress-free and cheerful.Every person you interact has either a serious mood, a problem or is sad and jokes can break the ice and .. Jokes ..
Size: 3.2 MB, Price: USD $0.99 , License: Shareware, Author: Rakesh Shringi (xtremeesolutions.com)

3

Mangal to DevLys Converter
Mangal to DevLys Converter is useful font converter software developed to convert writing in mangal font to DevLys font of Devnagri script with ease. This software can process text in various languages of Devnagri script like Hindi, Sanskrit etc. Mangal ..
Size: 1.6 MB, Price: USD $39.00, EUR 30 , License: Shareware, Author: Window India (windowindia.net)

4

Kruti To Mangal
Kruti to Mangal Converter is the first UNICODE CONVERTER in the market which can Convert Kruti Text into Mangal font directly in MS Word Files for HINDI, MARATHI, NEPALI and Other DEVNAGRI SCRIPTS. Kruti to Mangal Converter is the first UNICODE CONVERTER ..
Size: 4.3 MB, Price: USD $69.95 , License: Free to try, Author: Technocom (technocomsolutions.com)
Ansi To Unicode Conversion, Ansi To Utf-8 Converter, Hindi Unicode Converter, Kruti To Arial Font, Kruti To Mangal, Kruti To Unicode, Kruti To Unicode Converter, Marathi Unicode Converter, Text To Unicode Conversion, Text To Unicode Converter, Unicode Editor

5

Mangal to Kruti Converter
Mangal to Kruti converter tool can switch Mangal font to Kruti Dev. This Hindi Unicode Converter supports languages of Devnagri script like Hindi, Marathi, Maithili, Nepali and other languages that are written in Devnagri script. Mangal to Kruti converter ..
Size: 1.1 MB, Price: USD $44.95, EUR 44.95 , License: Shareware, Author: TechnocomSoft (technocomsoft.com)
Hindi Unicode Converter, Mangal To Kruti Dev, Nepali Unicode Converter Download, Unicode Converter Software, Unicode To Hindi Converter, Unicode To Kruti Converter, Unicode To Text Converter

6

Kelly's Super Letter Maker 2
Kelly’ Super Letter Maker creates Graphical Letters using bitmaps to fill large letters; this is accomplished by using Image Packs and Image Groups. Kelly’ Super Letter Maker creates Graphical Letters using bitmaps to fill large letters; this is ..
Size: 5.6 MB, Price: USD $9.99 , License: Demo, Author: http://www.barnardss.com (barnardss.com)
Design, Font, Graphic, Letter, Super

7

JR Mangal Hindi Unicode, English Typing
RPSC LDC Special Typing software, Hindi unicode Inscript and Remington GAIL and Devnagri, KrutiDev typing tutor RPSC LDC Special Typing software: Features & Rules of RPSC LDC Type Test:-On-screen matter is given to candidates. Back space is fully enabled ..
Size: 11.5 MB, Price: USD $11.00, INR 300 , License: Shareware, Author: JR Infotech Services (typingsolution.com)
Devnagri Hindi Typing Tutor, Hindi English Typing Tutor, Hindi Typing Tutor, Krutidev Typing Tutor, Mangal Font Typing, Rpsc Ldc Typing, Unicode Hindi Inscript Typing, Unicode Hindi Remington Gail Typing Tutor, Unicode Typing

8

Opulent Fonts TT
Rubicon Opulent sans serif font, accurate and well hinted. Rubicon Opulent Fonts v1.31c. Standard Truetype format. Like Optima, sans serif font, accurate and well hinted. Matching font metrics, full char set, euro symbol, kerning pairs. For laser, inkjet, ..
Size: 39.1 KB, Price: USD $12.00 , License: Shareware, Author: Rubicon Computer Labs Inc. (rubicon.ca)
Font, Opulent, Rubicon, Sans, Serif, Truetype

9

SGaramond Fonts TT
Rubicon SGaramond serif font, accurate and well hinted. Rubicon SGaramond Fonts v1.31c. Standard Truetype format. Like Stempel Garamond, serif font, accurate and well hinted. Matching font metrics, full char set, euro symbol, kerning pairs. For laser, ..
Size: 44.9 KB, Price: USD $12.00 , License: Shareware, Author: Rubicon Computer Labs Inc. (rubicon.ca)
Font, Rubicon, Serif, Sgaramond, Truetype

10

Learn Hindi - Vocabulary (Hello-Hello)
Super cool iPad app for learning Hindi language. Hello-Hello™s Basic Hindi app is a great way to build your vocabulary. The app has the following features: ¢ More than 1,000 words and phrases ¢ 3 different modules for learning the words ¢ .. Super ..
Size: 162.0 MB, Price: Free, License: Freeware, Author: Hello-Hello (hello-hello.com)

11

Hinkhoj Hindi Dictionary
HinKhoj Hindi English Dictionary is a very simple and easy to use dictionary. The dictionary is capable of displaying Hindi in Devnagri font and have a database of more than 2,00,000 words. The App accepts Hindi and English words using the native ..
Size: 614.4 KB, Price: Free, License: Freeware, Author: Udai Meena (dict.hinkhoj.com)

12

JR Hindi Typing Tutor and Data Entry
Hindi unicode Inscript and Remington GAIL and Devnagri, KrutiDev typing tutor. SSC typing, RPSC typing, CRPF typing, LDC typing, IA typing, India typing, Post office PA typing. JR Hindi English Punjabi Unicode Hindi Mangal Typing Tutor, is touch typing ..
Size: 11.5 MB, Price: USD $11.00, INR 300 , License: Shareware, Author: JR Infotech Services (typingsolution.com)
Crpf Typing, Hindi Code, Hindi Keyboard, How To Type, Ia Typing, India Typing, Krutidev Devlys Remington Keyboard Code, Ldc Typing, Post Office Pa Typing, Rpsc Typing, Speci, Special Hindi Code, Ssc Typing, Typing Jobs, Typing Tips, Wpm Typing Formula

13

FontDings
Print a keyboard layout sheet and view every character of any font, installed or not, on one page and how to access every character. You can create a FontDingsV2.0 portfolio for easy reference to access and view every character of any font. FontDings ..
Size: 2.1 MB, Price: USD $12.00 , License: Shareware, Author: smiley & decarlo (forumsoftware.com)
Access Fonts, Font Access, Font Category, Font Character Map, Font Organizer, Font Portfolio, Font Printing, Font Utility, Print All Fonts, View Fonts, Wingding Fonts, Wingdings

14

FontRenamer
FontRenamer is free and renames truetype font files (*.ttf) to the real name of the typefaces. Simply select a folder of font files and click Rename button. »Arial bold italic.ttf« instead of »arialbi.ttf« or »Brush Script.ttf« instead of »bruscn.
Size: 51.7 KB, Price: Free, License: Freeware, Author: A. & M. Neuber Software (neuber.com)
File, Filename, Font, Fontmanager, Fonts, Free, Name, Rename, Replace, Truetype, Ttf, Type, Typeface, Typograf

15

FontReview
Font viewer/print utility for Windows. Integrates into the Explorer interface FontReview is an exciting new font viewing tool for Windows 9x/Me/NT4/2000. FontReview hooks into the Windows Explorer interface and lets you quickly and easily view both installed ..
Size: 2.0 MB, Price: USD $15.00 , License: Shareware, Author: Lose Your Mind Development (loseyourmind.com)
Font, Fonts, Manager, System, Tool, Truetype, Utility, Windows

16

FontKat Font Cataloger
(ASP) Builds font catalogs for WP/WIN 9, 8, 7. With FONTKAT/WIN v3.0 users of Corel WordPefect 9, 8 & 7 (32-bit Windows editions) are able to produce a printed catalog of all their fonts. (ASP)
Users select which fonts to catalog ..
Size: 334.8 KB, Price: USD $20.00 , License: Shareware, Author: Science Translations Software (graphcat.com)
Catalog, Font, Fontkat, Macro, Ogden, Type, Wordperfect, Wpwin8

17

ComboPro ActiveX Controls Suite
Ideal tools for picking Picture, Color, Font name, GDI pen and brush. Key Features:
1. Ideal tools for picking Picture, Color, Font name, GDI pen and brush.
2. Offers powerful items data management capabilities such as add, insert, delete, ..
Size: 2.9 MB, Price: USD $69.95 , License: Shareware, Author: NiceFeather Software Solutions Corp. (nicefeather.com)
Activex, Brush Picker, Color Picker, Combo Box, Combopro, Control, Controls Suite, Font Picker, Gdi Brush, Gdi Pen, Line Picker, Nicefeather, Ocx, Pick Brush, Pick Color, Pick Font, Pick Pen, Pick Picture, Picture Picker

18

Advanced Font Viewer
Advanced Font Viewer is a program with the user-friendly interface that allows simultaneous viewing of all fonts installed on a system. An example text for each font is displayed alongside. The program allows managing and printing your fonts as well.
Size: 1.1 MB, Price: USD $49.95 , License: Shareware, Author: Alexander G. Styopkin (styopkin.com)
Browser, Font, Fonts, Fontviewer, Install, Installer, List, Manager, Print, Uninstall, View

A Super Hindi 10 Fonts Colours 2017

19

Opcion Font Viewer
Opcion Font Viewer allows you to view TrueType fonts one or many at a time. For viewing fonts, seeing how they would appear applied to your name/logo/tagline, and keeping track of which fonts best suit the job is the purpose of Opcion Font Viewer. Opcion ..
Size: 0, Price: Free, License: Freeware, Author: ()
Font Viewer, Opcion

20

FontsOnCD
The best TrueType font browsing utility for creating CD font collections FontsOnCD is a powerful font browsing utility that allows you to browse your TrueType fonts without waste of system resources. Major FontsOnCD feature - tiny size and possibility ..
Size: 10.0 KB, Price: Free, License: Freeware, Author: Denis Rakita (fontsoncd.narod.ru)
Browse For Font Faces, Browse Truetype Fonts, Compare Fonts, Font Browse Form Cd, Ttf File Viewer, View Fonts

21

IDAutomation MICR Font Advantage
The MICR E13B font is a special font that is used on bank checks and drafts. Our MICR E-13B Font Advantage Package is much more then a few MICR fonts. This package includes: (1) several versions of the MICR fonts for proper alignment with your printer, ..
Size: 2.3 MB, Price: USD $99.00 , License: Demo, Author: IDAutomation.com, Inc. (idautomation.com)
Bank Checks, E-13b, E13-b, E13b, Micr, Micr Font, Secure, Security

22

IDAutomation Universal Barcode Font
Create several different barcode types with this single advanced bar code font. The Universal Barcode Font Advantage (TM) is designed to create most linear barcodes as a single font on multiple operating systems and locales, including Double Byte versions ..
Size: 1.4 MB, Price: USD $199.00 , License: Demo, Author: IDAutomation.com, Inc. (idautomation.com)
Barcode Fonts, Postscript, Truetype, Universal Barcode Fonts, Universal Font

23

Fontonizer
Fontonizer is easy to use Font Organizer that helps you keep track of all your fonts. It identifies and loads all of the fonts installed in the system and shows exactly what each font looks like. It also prints out great font sample lists. Fontonizer ..
Size: 1.8 MB, Price: USD $29.00 , License: Shareware, Author: FontUtilities.com (fontutilities.com)
Font, Font Explorer, Font Files, Font Manager, Font Organizer, Font Utilities, Fontonizer, Fonts, Fontutilities

A Super Hindi 10 Fonts Colours Free

24

Fonter viewer
Font viewer allows you to view the fonts installed on your system. Font viewer is a font utility. It uses a HTML for viewing fonts, installed on your PC:
View all Fonts. Print the list of fonts. Print sample text of a font. View sample text ..
Size: 459.5 KB, Price: USD $30.00 , License: Shareware, Author: utility for pc (ababasoft.com)
Font, Font Installer, Font Manager, Fonts Viewer, Fontviewer, Manager, Viewer

25

xp font viewer
xp Font viewer allows to view xp fonts installed on your system. xp Font viewer is a font utility. It uses a HTML for viewing fonts, installed on your PC:
View all Fonts. Print the list of fonts. Print sample text of a font. View sample text ..
Size: 459.5 KB, Price: USD $30.00 , License: Shareware, Author: GROMYKO (ababasoft.com)
Font, Fontcomparer, Fontinstaller, Fontmanager, Fontprinter, Fontsforpostcard, Fontsviewer, Fontviewer, Manager, Utility, Viewer

Hindi Colours List

More by: relevance | popularity | freeware | mobile | title

Best Hindi Fonts For Windows 10